Archive for java

Decisions!

Posted in Development, News & Progress with tags , , , , , , , , on April 20, 2014 by taarna23

Decisions have been made, and planning is underway. While I still don’t have a lot of time to put toward this project, I have determined it will be programmed in Java, making use of libgdx and the Universal Tween Engine. So far… I have title screens displaying. You wouldn’t believe how difficult it actually is (especially when your Java is rusty) to make an image fade in, wait, and fade out. But, I have a good start, and what looks to be a good way of encapsulating areas of the game.